So, I decided the campaigns on the sites were too .... straight forward, so for my group of gamers here I made my own! Second time GM'ing.... it probably wasn't the best idea but ah well. It's fun and works my brain.
First off (this was hastily improvised because I forgot to think of a starting point for the characters), the PC's were all neutral or evil alligned. They recieved anonymous letters calling them to a meeting. Ok, brief world explination. This is the northern kingdom, which consists of mountains. There's one "city" which is just sort of there for trading and a middle point through the mountains going from east to west. It's in a valley named Talluah from the song I was listening to when I made it up. Anyway, yeah, the mountains are home to evil things, lots of undead and monsters. Nobody goes up there unless they're 1)evil, 2)have a death wish, and 3)bored. Key word there is "and." So, characters go up there and meet with a lych, who they later find out is named Caine. He enlists them to go kill a vampire named Adam (yes I'm that creative) and retrieve the daggar the vampire stole from him, gives them a map, promises them the kingdom to the south, and sends them on their way. And the Barbarian wanted a kingdom of rabbits, so considering the south is mostly farming areas, he promises lots of rabbits too.
The PCs started by chasing after the barbarian (actually the sorcerer chased the barbarian and they chased the sorcerer) who was hunting rabbits. Somehow they managed to find the mountain (which fortunately was only slightly to the north east) and not fall off the fjord trying to get in. Once in they only managed to disable one trap, which was surprisingly not the rogue, but the barbarian who threw a rabbit down the hall. The first narrowly missed hitting the rogue, and the third was bullrushed by the barbarian who was running down the hallway after a Shield Guardian. They beat that and unsurprisingly (yet stupidly) separated. Yes I had a reason for making them be all evil or neutral. Teamwork = higher chance of beating dungeons without PC deaths.
After throwing the Shield Guardian's severed head at the Half Elf Sorcerer for greasing the floor of the combat area (referred to as "Bowling for Half-elf"), the Barbarian picked up the Gnome Cleric, named him "compass" and headed off. The rogue, hiding and moving silently, headed in another direction, which the half-elf, after getting up from the sucessful hit of the construct's head, went in the direction of the rogue. The rogue, however, sprung yet another trap, which consisted of a shadow hidden in a portrait, and was, at that time, getting hit by a Shadow and down to, I think 3 points of strength. By the time the half-elf showed up he was on the floor. The half-elf beat the Shadow with disturb undead and proceeded to rest for an hour to regain spells (house rule, they have rings of sustinance but I make teh spell-casters rest/pray for an hour to get their spells back) and hp and mock the dwarf rogue as he was prone with 1 strength and praying to morden to 1) regain health and 2) kill the half elf. There was some discussion about daikon in this as well (very large Japanese radishes).
The barbarian and his compas found a stair case and went up it, the side that went to the third level. They found a platform and a stone bridge. After hitting the bridge with his axe to see if it was solid, he proceeded down the bridge, holding the gnome and continuing to beat his axe against the bridge, which a third of the way down went through the stone and he lost his balance, throwing the gnome backward and barely (by only a few points) passed his reflex save to hold onto what was actually bridge. The gnome sat kinda confused trying to figure out why their was an orc hand sticking up through what looked like solid stone. They made it out of that mess and went back down stairs, eventually finding the room where the half-elf was mocking the dwarf who was still praying and painfully slowly regaining strength.
After this they went into an ajacent room, after breaking the door down because orcs apparently don't bother trying handles. Cleric saw a bookshelf and went for it, getting stopped part way by somethign trying to grab him that he couldn't see. They then sat at the door throwing stuff at the bed, which promptly ate whatever they through. (I do'nt think the players actually figured out this was a mimic until after they beat it and I mocked them for their really bad combat). They did this long enough to not see the shadow coming out of another portrait in the room with the mimic. They made it in time to run to the other room, but then realized the door was broken down, so they dragged the dwarf out of that room and closed the door. The shadow didn't care enough to follow out of the door. At this time also, Morden finally heard the rogue and gave him his strength back. He promptly snuck away from the party again into a hidden room in which he came across 6 corpses in a set of catacombs. Moving silently, he found another door that opened into the back of a bookshelf and relized there was nothing in teh room for him to steal. So he left the room and the rest of the PCs had by this time moved on to the staircase and took the cleric's suggestion of taking the other set of stairs up to the second floor. Went to the left and broke down teh first door, went "oh, portrait... I wonder" and then ended up having to engage the Shadow. Next room, no portrait, but a very surprised and annoyed vampire spawn who they failed to kill but sent away. The vampire had been searching through a chest of weapons, which the barbarian stuck in the bed saying stuff like "stupid beds. I hate beds."
The rogue, after hearing the rest of the party was gone, went up to the second floor as well and went away from the sound of the party and into the first room. After noticing the portrait and rats in that room, he shut the door and moved on. The next room had two, one of which he destroyed before the shadow came out, and the other partly. Then slept in the bed. Why? I have no clue.
That was day one of gaming here. We've done more, but it's long, and I don't feel like typing it all at the moment.